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Meet the Team

We are a like-minded group of individuals from around the world sharing our strengths and enthusiasm in order to create The Fall of Every Sparrow (F.O.E.S).

Alsehr

Co-Developer, Writer, Designer

Alsehr is a 32 year old game developer with experience in writing and graphic design, he has a degree in Computer Science, and has experience in game development. His love of games comes from a long history of playing since he was 8, when he would play an old Vectrex that was borrowed from his dad. NES, SNES, N64, Playstation, Xbox, and his favorite, PC, he's played too many consoles and beaten too many games to count. But Alsehr feels that too many games leave a great opportunity for real team-building, and put together his own team to develop a space exploration game that really brought to bear the feeling of being a starship crew, exploring the final frontier...

Alsehr

Alsehr is a 32 year old game developer with experience in writing and graphic design, he has a degree in Computer Science, and has experience in game development. His love of games comes from a long history of playing since he was 8, when he would play an old Vectrex that was borrowed from his dad. NES, SNES, N64, Playstation, Xbox, and his favorite, PC, he's played too many consoles and beaten too many games to count. But Alsehr feels that too many games leave a great opportunity for real team-building, and put together his own team to develop a space exploration game that really brought to bear the feeling of being a starship crew, exploring the final frontier...

Co-Developer, Writer, Designer

  • Alsehr Facebook
  • GoldMoon Games Discord

TheSpacePunk

Sound Designer, Composer

TheSpacePunk is a woodworker/musician who started to share his passion for music in 2013. He has composed for his entire life without sharing, but it all changed after a hang-out with a friend of his.Under the nightsky, listening to "Breath-PinkFLoyd". He started with "Reason 5", just messing around for a while (6years), but everything takes another dimension when he put what he learned into "Live 10".

TheSpacePunk

TheSpacePunk is a woodworker/musician who started to share his passion for music in 2013. He has composed for his entire life without sharing, but it all changed after a hang-out with a friend of his.Under the nightsky, listening to "Breath-PinkFLoyd". He started with "Reason 5", just messing around for a while (6years), but everything takes another dimension when he put what he learned into "Live 10".

Sound Designer, Composer

  • TheSpacePunk Newgrounds
  • TheSpacePunk YouTube
  • TheSpacePunk Bandcamp
  • TheSpacePunk Facebook

Madjf Wolf

Face Graphic Artist

Hey folks! Name's Majd and I'm a game artist. I worked in the game industry as an artist for 5+ years, always aiming to learn from my comrades and help build awesome projects.

Majdf Wolf

Hey folks! Name's Majd and I'm a game artist. I worked in the game industry as an artist for 5+ years, always aiming to learn from my comrades and help build awesome projects.

  • Majdf Wolf Website
  • Majdf Wolf Instagram
  • Majdf Wolf Twitter

Face Graphic Artist

MasterHD

Co-Developer, Programmer

Dennis was born in Arizona in 1985 and while growing up spent many summers in Germany. Video games have always been one of his favorite passions, starting in the early 1990s with systems like the 286 PC, NES, SNES, and finally the PS1 before switching entirely to PC gaming after the release of Steam.

He has enjoyed many hobbies that involve creation and design; evolving over time to include: drawing, animation, programming, playing the keyboard, composing electronic music, and digital graphics. Combining all of these hobbies together with storytelling led to his first collaborative video game project in 2007 (Seeds of War) with Alsehr. They soon realized the limitations of the RMXP platform and the project was put on hold indefinitely in search of using a much more efficient and versatile platform.

Since taking a C++ course in high school in 2001, he has been mostly self-taught in programming languages, and it wasn't until 2012 during his Ph.D. in Mechanical Engineering that his knowledge of C++ could be applied professionally to scientific computing. This further drove his interest in creating a new game engine and eventually a new game concept. He and his colleague decided in 2020 to see if crowd-funding would be feasible and began hiring artists to help with the content creation.

MasterHD
MasterHD

Dennis was born in Arizona in 1985 and while growing up spent many summers in Germany. Video games have always been one of his favorite passions, starting in the early 1990s with systems like the 286 PC, NES, SNES, and finally the PS1 before switching entirely to PC gaming after the release of Steam.

He has enjoyed many hobbies that involve creation and design; evolving over time to include: drawing, animation, programming, playing the keyboard, composing electronic music, and digital graphics. Combining all of these hobbies together with storytelling led to his first collaborative video game project in 2007 (Seeds of War) with Alsehr. They soon realized the limitations of the RMXP platform and the project was put on hold indefinitely in search of using a much more efficient and versatile platform.

Since taking a C++ course in high school in 2001, he has been mostly self-taught in programming languages, and it wasn't until 2012 during his Ph.D. in Mechanical Engineering that his knowledge of C++ could be applied professionally to scientific computing. This further drove his interest in creating a new game engine and eventually a new game concept. He and his colleague decided in 2020 to see if crowd-funding would be feasible and began hiring artists to help with the content creation.

Co-Developer, Programmer

Yasumora

Concept Artist

Hi, I'm Jonathan Vera and I'm a 18 year old concept artist based in Argentina. I've been in love with videogames since I was 14 and recently started working on interesting projects.  

Yasumora

Hi, I'm Jonathan Vera and I'm a 18 year old concept artist based in Argentina. I've been in love with videogames since I was 14 and recently started working on interesting projects.  

  • Yasumora Instagram

Concept Artist

Darkeyed

Spriter, Animator 

Darkeyed was born in the mid 90s. With a love for video games and many long hours spent on things which he did not enjoy, he developed a hobby of learning Flash Animation.

He saw movement, arcs and lines where other people saw a falling leaf. This obsesion with motion later became a carrier in character animation. From small cats to big people, armed with The Animator's Guide, he could take on the world.

After building a portfolio of moving pixels, he decided that his name should be on a product he believed in, which led him to the team behind F.O.E.S. 

  • Darkeyed Twitter
  • Darkeyed Instagram
Darkeyed

Spriter, Animator 

Darkeyed was born in the mid 90s. With a love for video games and many long hours spent on things which he did not enjoy, he developed a hobby of learning Flash Animation.

He saw movement, arcs and lines where other people saw a falling leaf. This obsesion with motion later became a carrier in character animation. From small cats to big people, armed with The Animator's Guide, he could take on the world.

After building a portfolio of moving pixels, he decided that his name should be on a product he believed in, which led him to the team behind F.O.E.S. 

Ranvenjie

Social Media Manager, Creative

Ranvenjie is a 30-year-old connoisseur of the arts. She was introduced to the modern gaming world when her partner bought her a copy of Starcraft II from there it was genre after genre of discovery and fun.

Originally joining F.O.E.S in order to help get the word out about the game on the internet she soon discovered that her creative abilities could be used to help the writer brainstorm ideas, as well as her background in fine arts, could be utilized for in-game art elements.   

Ranvenjie

Ranvenjie is a 30-year-old connoisseur of the arts. She was introduced to the modern gaming world when her partner bought her a copy of Starcraft II from there it was genre after genre of discovery and fun.

Originally joining F.O.E.S in order to help get the word out about the game on the internet she soon discovered that her creative abilities could e used to help the writer brainstorm ideas, as well as her background in fine arts, could be utilized for in-game art elements. 

  • Ranvenjie Instagram
  • Ranvenjie Facebook

Social Media Manager, Creative

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